| Since this is quite a big project for my Computer "horsepower" I had to make
my Perk very carefully to be as low patch-count as possible to avoid long
rendering times (whole model, including clothes, has just a little over 2000
patches). |
At first Perk was supposed to have a beard. But I changed my mind when I
saw
that he resembled too much to the Irish Leprechaun. Besides, A:M Shag
material was hard to control
and rendertimese increased dramatically, so I decided to "shave" my Perk.
|