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From line to spline...


On this page, you can see development of a character- from first sketches, to final model and texturing


Since this is quite a big project for my Computer "horsepower" I had to make my Perk very carefully to be as low patch-count as possible to avoid long rendering times (whole model, including clothes, has just a little over 2000 patches). At first Perk was supposed to have a beard. But I changed my mind when I saw that he resembled too much to the Irish Leprechaun. Besides, A:M Shag material was hard to control and rendertimese increased dramatically, so I decided to "shave" my Perk.




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